...more dwarf lore! Now, this is quoted from a document called The Codex and is pre-written, so some things will be changed, but personally, I really like the lore I wrote for these dwarves. Now, this plunges you straight into my world of Thalmar, so if you have questions, I will answer them for you. Otherwise, read on!
"Jernoxse (formally called the Stoneborn Kingdom of Jernoxse) is just short of a mystery to any citizens not born into nobility. Very few are allowed entry, with fewer being able to learn how they operate. A major part of dwarven culture is to be hospitable to friends, with neutral figures being as good as enemies. Why this is, is not quite known, although many suspect it’s due to their distrust of many humans due to some allying with elves.
Some may think the dwarves' hatred of elves is just another mythos, but to most scholars, it is well known that it is intrinsic for dwarves and elves to hate each other, although no man, elf, or dwarf has truly figured out why. Some say it is because elves have some features of orcs, although others say it is due to their mellow and peace-loving nature.
If one thing is true about dwarves, it’s that they love to dig. Coming with digging deep, they tend to often be mad with lust for gems, gold, and wealth (called guldlyst or perlelyst by the dwarves) which can easily become the end of kings, noble houses, or entire cities and fortresses. A famous one is the Icy City of Myria, which fell due to the greed of their king. No one is truly sure why they fell, but they know that deep within Myria lies the Dræber, a mythical weapon that drinks the blood of foes to strengthen its power. It was said to drive the king mad, but what caused the collapse of the fortress is unknown.
The greatest foes of the dwarves are the kobolds of the deep, which are scaly orange creatures that tend to raid and pillage dwarven settlements under the earth. They don’t wear armor, as their scales provide much defense against anything cutting or piercing. This has given way to dwarves preferring hammers and axes, due to their powerful ability to deal damage to the kobolds despite their powerful armored scales.
They tend to also use Handgonnes, a weapon using 'fire power' to blast iron and fire everywhere. They are rather short-ranged and often have an axehead attached to the bottom of the front, due to their reload times. All kingdoms besides the dwarves refuse to use firepowder, mostly because of its cost.
Making firepowder requires kobold scales, the flesh of a Wiederganger, and the essence of a Nachzehrer, none of which is cheap. The teeth of a Nachzehrer are four hundred crowns per pouch as it is, with everything else becoming much more expensive. Two thousand crowns of resources barely produce enough 'fire powder' to fuel twelve men.
Dwarves are extremely industrious, with one dwarf at a cheap smithy out-producing three men in their best workshops. Dwarves are also extremely clever, using anything they have in their arsenal to their advantage. It is even said a dwarf can turn bronze into steel if he tries hard enough, and that may even be the truth. Dwarves are the only people who have discovered the secrets of steel, using this to their advantage by selling resources to any nation willing to pay their ludicrous prices for their steel, iron, coal, and anything else they mine. It is even said that they have the secrets of the old to forge Adamantine like their ancestors.
Any dwarf can forge, but only Guildmasters get positions to use the ancient magic forges. They were created by Merlin the Sorcerer to create magical items, although now they are just used to magic alloys (without proper magical properties) like Black Bronze, which is used by burning Ebonwood magically, then mixing certain metals magically to produce a black alloy that makes no noise when swung, dropped, or otherwise maneuvered. It also does not shine, being perfect for dwarven spies attempting to assassinate their rivals."
I did edit a lot of content in this post; that's why it took me all day. This came straight from an unrefined document I was working on from September to October, which still needs to be refined. It is the source book for the world of Thalmar, that I run in my campaign which is called "Tales of Adventure - A Thalmarian Tale", though you will most likely find nothing on that anywhere, unless you know exactly where to look.