Sunday, August 23, 2026

My Dungeon Fantasy Rules: Races, Classes, and new Traits

     In this post, I will go over my classes, races, and some new traits I made for my game. As a note, character creation starts at [100], and you get two buckets: [70] to go towards your class as well as [30] to go toward either playing as a demi-human or buying other things on your template that you couldn't afford. Each class has [-30] in disadvantages, which is the limit, and it is baked into the choices; omitting disadvantages from your class will screw up the math. Characters can also take [-5] in quirks for bonus spending points during character creation as well.

    If you notice math being incorrect, skill difficulties being incorrect, or anything else weird, please leave a comment here so I can edit it. Anonymous comments are turned on now, so anyone should be able to comment. If you have questions on design decisions, please ask them, because you might have me thinking about something in a way I hadn't before.

Thursday, August 20, 2026

Level Drain in GURPS Dungeon Fantasy

    Anyone who has played GURPS knows that GURPS doesn't have levels; at least not the traditional sense of levels. Compared to D&D, which has breakpoints for XP which grant batches of abilities, skill increases, and otherwise bonuses at once, GURPS is incremental. That makes one thing, one stupid little thing, so annoying in GURPS. Energy Drain.

    The closest thing GURPS has to levels is present in Dungeon Fantasy. The levels could be expressed by the two additional ranks of characters present in GURPS Dungeon Fantasy 15: Henchmen, being [62] and [125] point henchmen respectively. This would make our levels [62], [125], and [250]. How would you even lose that many points?

Wednesday, August 19, 2026

My Dungeon Fantasy Rules: Attributes and Skills

     I am going to start putting my rules out there for prospective players (or those who are simply interested) to peruse. The first bit here is going to be about my rules on attributes and the new combat skills. These rules come form playing GURPS for a while in a high fidelity environment and wanting something less complex for a change.

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