Monday, September 21, 2026

The Great Dungeon Crawl, Session 12: Those Who Seek The Infinite Treasure

September 20th, 1084 Korlai Reckoning.
Recap written by Vic

Characters:
Krusher as "Fleck"
Omegaman as "Kojack"
Vic as "Buckles"
Zomniak as "John"
A Paid Actor off the Street as "Gary"

        Fleck, Buckles, Kojack, and John headed out to the dungeon with their “specialist” Gary in tow. On the way there we see about seven orcs riding some spiny kind of large flightless bird-like creatures. They had a banner bearing a copper border with a boring brown backdrop, looked like it was part of a carpet ripped off and put on a pole. When they saw the party, they fled.

Basedstein: Turn 2 & 3

     We had the first hiccup in the game. Some personal things came up for me and disrupted my normal flow of things, which threw off turns 2 and 3. Which sucks, but hey, sometimes life happens. Things should hopefully get back on a normal schedule hopefully. Anyways, here are the SEEN reports for this week!

    Players: If I missed any, let me know ASAP and I will make a follow-up post remedying this!

Wednesday, September 9, 2026

My Thoughts on Template Toolkit 5

     Holy crap. This book is amazing. This is practically an entirely new game, changing how GURPS works fundamentally. I am still breaking it down, but I think that if the GM puts in the leg work they could easily make a DFRPG Lite (or similar) which would play similarly to how Douglas Cole of Gaming Ballistic's Mission X will hopefully play.

    Something that I think people haven't quite thought of yet, is making a version of GURPS made to be fast, simple, and fun. Something like a mid-point between Ultra-Lite and Lite. A potential character sheet could even list all skills on the sheet saving writing time! For my pen(cil)* and paper players, imagine how nice it would be to not have to spend a half-hour writing skill names!

    I will see if the mood strikes me to write things up for this, perhaps even a ruleset, but I do not see an interest among my players and I to go past the base-line complexity of GURPS into something much simpler, as we (I assume by their excitement from spreadsheets and complex rules) enjoy complexity more.

    I think the only thing I would nix is Destiny Points, instead offering Luck as a leveled ability. I personally don't like Destiny Points, and only allow Luck, because my players would hunt me down and skin me alive if I didn't let them take it.

    Overall this is a good splat and Kromm has once again produced a great thought experiment that has made me engage the grey mush between my ears. 

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