Tuesday, August 18, 2026

100 Posts In

     This marks the 100th post on my blog. If I had stuck to what I wanted to be doing when I first started this blog, which was posts every 2-3 days, I would have already reached 100 posts. Instead, I am finding myself almost two years deep into blogging my thoughts on gaming, my house-rules, my AARs (or, at this point, my player's AARs), and other things that come to mind.

    A lot has happened since I made that first post introducing myself! I have played in a few games, though only a few of them were memorable enough to make me think of them fondly, and I have ran (and stopped running) many GURPS games. I have also started and stopped many world building projects, which usually get dissected and put into the next project.

    I have also started playing with rules that I would have yelled at myself for using two years ago: Conditional Injury, the Armor Design pyramid articles, T-Bone's GLAIVE, and many other rules (and house rules!) that I think are sick. They also provide that mechanical depth that I was seeking in those departments which I was sorely trying to recreate on my end. 

     I've also started and contributed to a few projects in the GURPS community. The more important one is Ptolemy's Elder Scrolls conversion. He converted almost all of The Elder Scrolls III: Morrowind into GURPS, going so far as to even make everything in GCS for ease of use. I can say that I have used it in a one-shot and it was really good. Character building was fast and easy and made sense. Impressive.

    On a technical basis, some things that I find impressive have happened. The first is that I have (apparently) accumulated over 1,700 views on one of my old blog posts and have over 11,000 views on my blog overall. What?! That many people have read what I have to say? Still blows my mind. 

    Going into the future, I am going to continue posting after-action reports as well as whatever else comes to mind. Whatever I did early on in my blogging days isn't super indicative of my writing style or actual intentions when it comes to blogging now.

    Finally, I would like to thank some people. Ethan and Void, first and foremost. These two guys are the first people I run to when I am looking for players and are great friends outside of gaming. Ptolemy as well; we tend to spend a lot of time talking about GURPS as well as other interesting topics. Teragen, for being one of the funniest (and most fiscal) players at most of my tables. My dedicated IRL players, who know who they are, should also be mentioned, for putting up with players dropping every session. Finally, I would like to thank Lop, who doesn't play with us anymore, but is someone that has helped me with tons of stuff with GURPS and otherwise.

Sunday, August 16, 2026

The Great Dungeon Crawl, Session 9: Mo' Money, Mo' Problems

August 16th, 1084 Korlai Reckoning.
Recap written by Zomniak

Characters:
Terragen as "Bea" [185]
Krusher as "Fleck" [165]
Void as "Ofydd" [148]
Arthur as "Lyons" [149]
Zomniak as "Jon Priest" [102]

    We went into the dungeon to investigate rumors of a secret room opening up deep in the dungeon.

Friday, August 14, 2026

Cosmo's Monsters I

     This is going to be me writing out some monsters that may or may not show up in my games. Some of them are monsters that my players know well and absolutely despise (in a rivalry way) and others might be monsters that exist but that they've avoided somehow. I am rather free-form in my monster creation statistics; players rarely (if ever) see these statistics, so I almost never actually take the time to write them up with traits and all that, just with "this is how it works" statistics.

Ojibid

    Ojibids are monsters that use their telepathic powers to lure in humanoids to devour them. They also can attack twice in one turn and possess powers that allow them to Counter Spells on a 12-. They generally appear in groups of 1 to 3 (1d3) and dwell in caverns, abandoned ruins, or underneath bridges. They hibernate in the winter and generally are most active in the spring and fall.
 

Ojibid
ST 16; DX 12; IQ 11; HT 12
HP 16; FP 12. Speed 6; Move 9.
Notes: Blink-25 & Command-25. Telepathy, 30 yds.
Claw. SL 16, 1d+2 cut. Parry 11. Reach C, 1.
Devour. SL 16, spec. Reach C.
Counter Spell. SL 12, spec. Range 20.*
*: On a success, target's spell fails. Counts as a Blocking spell.


Troll

    Trolls are monsters that, unlike most would expect, are totally immune to magic and iron! They are fearsome foes that, unless prepared for, tend to become impossible to defeat foes. Some trolls are even known to reflect magic! They are notably known to be weak to sunlight, which kills them rapidly. Trolls are easily outran, however, and tend to be easy-to-kill foes.
 

Troll
ST 17; DX 8; IQ 6; HT 12 (SM+1).
HP 19; FP 12. Speed 6; Move 4. DR 1.
Notes: Weak to sunlight; 1d injury/second. Immune to Iron, Steel, and Magic.
Club, Swung. SL 16, 4d cr. Parry 11U. Reach 1-2*.

Troll, Reflective
ST 17; DX 8; IQ 6; HT 12 (SM+1).
HP 19; FP 12. Speed 6; Move 4. DR 1.
Notes: Weak to sunlight; 1d injury/second. Immune to Iron, Steel, and Magic. Spells cast upon this creature are reflected back towards the caster!
Club, Swung. SL 16, 4d cr. Parry 11U. Reach 1-2*.


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