Monday, May 25, 2026

Generic Magic Items I

     One of my players asked me for a list of generic magic items for people to ask for in my Dungeon Fantasy game. Thus, here we go. I didn't use Meta-Tech for this. Other potions from other books are also available, which is only relevant if you are playing in my games.

Generic Magic Items

Belt of Strength, $7,500. Grants +1 to ST while worn.
Boots of Elvenkind, $10,000. DR 2. Grants +2 to Acrobatics, Stealth, and Climbing while worn.
Boots of Speed, $15,000. DR 2. Grants +1 to DX and +0.75 BS while worn.
Cape of Grace, $10,000. Grants +1 to DX while worn.
Cloak of Elvenkind, $10,000. Grants +5 to Camouflage 
Genius' Circlet, $40,000. Grants +2 to IQ when worn. Cannot be worn over a helmet.
Girdle of Giant Strength, $22,500. Grants +3 to ST, but does not increase HP, when worn.
Goggles of Eagle Vision, $8,000. Grants +2 to Perception for Vision purposes when worn.
Helmet of Telepathy, $10,000. DR 5. Works as described on B91, as Telesend with Universal as a modifier.
Pendant of Anubus, $50,000. Grants +3 to use all clerical spells while worn, but does not increase bonuses for Rituals on page M8+.
Ring of Constitution, $5,000. +1 to HT checks (as with Fit, B55) as well as +1 Global DR when worn.
Ring of Greater Protection, $30,000. +3 Global DR and +3 to resist anything the GM deems as a "saving throw", but not HT checks or active defenses.
Ring of Intellect, $20,000. +1 to IQ when worn.
Ring of Lesser Protection, $10,000. +1 Global DR and +1 to resist anything the GM deems as a "saving throw", but not HT checks or active defenses.
Ring of Protection, $20,000. +2 Global DR and +2 to resist anything the GM deems as a "saving throw", but not HT checks or active defenses.
Ring of Wisdom, $5,000. +1 to Will when worn.
Vitality Torq, $19,500. +2 to HT checks (as with Fit, B55) as well as +1 Global DR and +1 HP when worn. 

Friday, May 22, 2026

The Great Dungeon Crawl, Session 2: In Over Our Heads

May 16th, 1084 Korlai Reckoning.
Recap written by Torgo.

Characters:
Terragen as "Bea" [75]
Torgo as "The Archwizard Blileninane" [77]
R.I.P. Bromil Grumblebottom


    When a dungeon delve is going poorly, never let it be said that things can only get better from there. For what else is the purpose of a dungeon, but to find rock bottom and dig another floor deeper?

Saturday, May 16, 2026

The Great Dungeon Crawl, Session 1: Outnumbered, but not Outgonned

May 10th, 1084 Korlai Reckoning.
Recap written by Torgo.


Characters:
Ptolemy as "Bromil" [70]
Terragen as "Bea" [70]
Torgo as "The Archwizard Blileninane" [70]
R.I.P. Bob

    Our fateful band of adventurers finds itself short a few members on the morning of their first excursion. Within the tavern at Nickstown are gathered Bob the fighter, Bea the cleric, and Shivgooch Blileninane the wizard. Bob is (was) a young man, wearing boiled leather and wielding an oaken kite shield at odds with his youth and relative inexperience. Still, he is amiable and eager to venture forth in search of gold, glory, and his bloody demise. Bea is a young woman, a junior cleric of Sif whose deep faith gives her a powerful arsenal of priestly magics, but also a sense of overconfidence and a shortcoming in melee combat. Still, her eyes are keen, and she has proven herself to have a strong sense for sniffing out hidden evils. 

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