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Tuesday, October 13, 2026

More Toying with Advantages & Attributes in GURPS

        If I am to add new attributes, that would require me to balance the old ones. That is what this post is about. First, lets recap what I said in the past: I was thinking of adding a Comeliness/Beauty attribute to the game, as well as a Magic and Piety attribute. You can read more about that here.

The Great Dungeon Crawl, Session 14: the Temple of Kand

October 11th, 1084 Korlai Reckoning.
Recap written by Vic

Characters:
Krusher as "Dagnos"
Omegaman as "Elcid"
Vic as "Honey"
Teragen as "Bea"
void as "Ofydd"


        It is finally the chilly harvest season in the County. On the morning of the 11th of October, the Giantslayers encountered some newcomers to town: a dozen people wearing markings of the king,who indicated that they were looking for people to hire to help them out with something. They referred to themselves as the “King’s Men,” a retinue of one knight, seven men-at-arms, and four squires. Honey approached, and learned that the leader was named Sir Wulf. He wears mail, which is clearly magical, carries himself like a noble, and looks like one, with fancy equipment, but has no heraldry. Sir Wulf wore a holy symbol of a god (Amulet of Tyr). 

Monday, October 12, 2026

Basedstein: Turn 6

        Very little happened this week. This is probably a projection of me being busy this week, but that is fine. Turn 7 will be a LOT more interesting, I reckon. Anyways, here are the reports:

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