Your adventuring party has been in this dungeon looting for some time now, but has been getting the same old loot: Coins. Now, you don't just need loot to be "# coins", it can also be varied in weight, make, price, and even age. Using the systems presented, there are simple to generate this loot, using systems that I have read about in other role-playing game systems. The general naming convention for this loot is [Age Quality Material Object], in that order. An example is an "Ancient Cracked Golden Bowl". Roll once on each table to generate the loot.
The order that you roll them is in reverse however, starting at Object, then going to Material, after that go to quality, then finally age. Roll each table once, with an allowed one re-roll if it does not fit the location (an example that comes to mind is a mithril crown in a random chest inside of an elven burial mound). Below is each of the tables. Today's post was short because of some new projects I have been working on, but all has been going well so far. The final part of the Russia 2028 Deep Dive will come Soon™!
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