Date
Rotsdag, Domečar 4th, 1483 AA. Year of the Forest.
Characters
Mimir Gorinson, Northur Wizard (Canute) [150]
Durizat Grurror, Suthur Burglar (Void) [150]
Significant NPCs
Blue-goop beast
Four troglodytes
One human skeleton
Brown mold
It is Rotsdag, early Domečar. Two dwarves -- a Wizard from the North and a Burglar from the South -- have set out to the Mines of Korth to explore their ancient homeland to become rich and famous. They hope to find more adventurers on the way to join in their journey!
They hiked their way to Korth from Korthtown, encountering nothing on the way. Their first destination was Thjor's Door, to which they climbed up to. The door was magical and made of stone, and was enchanted to only be opened if the group answered a riddle. It said the following:
I stand where stone meets dying flame,
Westward bound, yet never came.
The river hums with iron’s song;
A path for none who dwell too long.
When gold turns red and shadows grow,
What stirs my heart in fire’s low glow?
Eventually, Mimir recalled that a name for the sun, which was the forge-fire, could be what it was mentioning. At that point, he said it aloud in front of the door, which opened for the two. They then, for the first time, stepped foot onto their ancestral homeland. They entered a hallway, which extended on for fifteen yards, that split at the end. They first went down it, and headed towards the left way, the two dwarves muttering "Left for Loot."
Inside the room, was a blue, glowing pool of water. Mimir had not heard of this pool, but he had found that this was the earliest constructed portion of the Mines of Korth. Mimir steps forward to drink from the blue glowing pool, but a large beast of goop slinked out of the pool, to strike Mimir! He then dashed out of the room, and casted a spell upon it, which fried it. They then walked back into the room, which had 8d, 7f in it (~$27).
They then moved the other direction, where they found a long staircase leading further into the fortress. However, while climbing the stairs, they were ambushed by two Troglodytes -- stupid cavern dwarves. They made quick work of them, with Mimir casting another spell to kill one of them. They found no loot on the troglodytes.
They then continued up the stairs, and explored further. At the top of the stairs was a large, 2yd wide hallway, going East-to-West. They first went to the left, as they once again said "Left for Loot". They found nothing in that room. They tried to find secret doors, but found nothing.
They then looked towards the first room they saw, at the top of the stairs, which had a brown moss on all the walls. In the room was around seven or eight pence. Mimir tried to cast a spell using his runes to ignite the moss, but it only grew in size. He then recalled that early in the history of Korth, brown mold like this caused issues, as it could not be removed through fire, and it froze dwarves to death. They then decided to leave the room alone.
They continued down the hall, where they found two more doors. They found three along the way, but did not check them out. The first door, to the left, led to more doors. They tried opening the first door they saw, but it would not budge. From the other side, it sounded like the room collapsed. They realized that it had truly been almost four thousand years since this place was built.
They then turned around, and entered the door behind them. It led to three doors, two on either side and one at the end of the hall. They went to the one at the end of the hall, where the skeleton of a human adventurer sat behind a door. He had a mace and a decrepit leather helmet. Mimir went to loot him, but the skeleton stood up and thwacked him. Quickly, however, Mimir exploded the skeleton into a pile of bones with a swift strike from his mace.
After resting for a short while (during which, Mimir felt interference and could not regain MP), they left the room to continue their exploration. They opened a room immediately outside of the room they rested in, which had two troglodytes in it. They repeatedly fumbled their attacks, pretending that they were much worse fighters than they were, before finishing off the troglodytes. At this point, both dwarves had sustained bad damage, thus they decided to hike back to Korthtown and come back next week.
GM's Notes
The session went fine. We were supposed to kick off with three players, but one bailed after the session had been set to start. They solved the first puzzle exceedingly quickly, thanks to Mimir's 14 in History (Mines of Korth) and many languages. They also almost died due to enemies, in the easiest region of the dungeon, which shocked me. They also did not look for silver, meaning that they got very little gain this week, being one point.
Total Loot and Take
1pt to Mimir and Durizat
No cash to either dwarf, as they had to spend it to buy room and board in Korthtown.
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