This is a short, sweet, and silly one. We had a situation last session where a player asked how the Armor spell (Magic, pg. 167) interacts with T-Bone's Edge Protection system. So, I got to thinking. Initially, I wondered if it would be fair to treat it as Rigid Armor, set DR to 1/5th and EP to 2/3rds, but that seemed like an inelegant solution for it. So, I came up with two solutions.
The first, is short and simple. Armor grants an equal amount of Edge Protection as Damage Resistance, at no extra cost. The magical force can soften blows past the DR. We also decided that inherent Armor Divisor does not affect magical armor through these means; your sword slash is just as good as a spear point when it comes to penetrating magical armor.
The second is a new spell, which is a silly one. What it does, is it grants a number of Global EP equal to double the energy cost, up to 10 EP (or 5 energy). Again, it probably won't have a use, but hey, what if you really want to take damage but can't bleed! See below for both the new spell and the change to the old Armor spell.
Soften Blows
Regular
Adds a number of Edge Protection globally to a living subject. EP granted like this is treated the same as EP granted from armor and is cumulative with that from actual armor. Magical EP granted this way has no interactions with Armor Divisors.
Cost: Half the ER given to the subject, rounded up, to a maximum EP of 10 (cost 5). Half that to maintain
Time to cast: 1 second
Duration: 1 minute
Prerequisites: Clerics: PI 2, Magic-users: Armor
Armor (Magic, pg. 167)
Armor now grants EP equal to the DR granted. DR and EP granted this way has no interactions with Armor Divisors.
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