One of my players asked me for a list of generic magic items for people to ask for in my Dungeon Fantasy game. Thus, here we go. I didn't use Meta-Tech for this. Other potions from other books are also available, which is only relevant if you are playing in my games.
Generic Magic Items
Belt of Strength, $7,500. Grants +1 to ST while worn.
Boots of Elvenkind, $10,000. DR 2. Grants +2 to Acrobatics, Stealth, and Climbing while worn.
Boots of Speed, $15,000. DR 2. Grants +1 to DX and +0.75 BS while worn.
Cape of Grace, $10,000. Grants +1 to DX while worn.
Cloak of Elvenkind, $10,000. Grants +5 to Camouflage
Genius' Circlet, $40,000. Grants +2 to IQ when worn. Cannot be worn over a helmet.
Girdle of Giant Strength, $22,500. Grants +3 to ST, but does not increase HP, when worn.
Goggles of Eagle Vision, $8,000. Grants +2 to Perception for Vision purposes when worn.
Helmet of Telepathy, $10,000. DR 5. Works as described on B91, as Telesend with Universal as a modifier.
Pendant of Anubus, $50,000. Grants +3 to use all clerical spells while worn, but does not increase bonuses for Rituals on page M8+.
Ring of Constitution, $5,000. +1 to HT checks (as with Fit, B55) as well as +1 Global DR when worn.
Ring of Greater Protection, $30,000. +3 Global DR and +3 to resist anything the GM deems as a "saving throw", but not HT checks or active defenses.
Ring of Intellect, $20,000. +1 to IQ when worn.
Ring of Lesser Protection, $10,000. +1 Global DR and +1 to resist anything the GM deems as a "saving throw", but not HT checks or active defenses.
Ring of Protection, $20,000. +2 Global DR and +2 to resist anything the GM deems as a "saving throw", but not HT checks or active defenses.
Ring of Wisdom, $5,000. +1 to Will when worn.
Vitality Torq, $19,500. +2 to HT checks (as with Fit, B55) as well as +1 Global DR and +1 HP when worn.
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