August 30th, 1084 Korlai Reckoning.
Recap written by Krusher
Characters:
Terragen as "Bea"
Krusher as "Fleck"
Zomniak as "Jon Priest"
Omegaman as "Grimnir"
Vic as "Buckles"
The group arrived to the new city, unsure of it's contents. What remained of the group meet up with others who had wealth on their minds and joined together. Ofydd went drink for drink with Fleck the night before and wasn't attending the delve today due to that. The additions of Buckles, the dwarven wizard, Grimnir, the holy warrior were welcomed.
The group meandered a bit and found themselves talking to Mr. Sticky, a person of ill repute. He offered us a job. The murder of a fire wizard. Things are a bit different in Rosethorp. After a quick supply run, the group headed out to the Halls of Horror.
An entrance was found and they lead to stairs. At the bottom of the stairs was a set of double doors and beyond those, a very dwarven entryway, mandatory columns included! The group passed cautiously through the great hall and ventured into side room. This room was quite plain except for a secret door. Beyond the door was a short hall and a single lever.
Once again caution gripped the group. Many extra steps were taken to ensure safety, but they were not needed and the lever moved easily and distant grinding of metal on metal could be heard.
Returning back to the main hall,the group moved slowly through a couple of rooms until a strange platform was found in the last room with no obvious exit. Searching found nothing, but a quick spell of History revealed images of wizards chanting words. The group tried several times until they realized that they had indeed been moved to a different room as a door was now before them where none had been before.
Once more the group set out in this new area. A few twists and turn and the group stood before a doorway to a room and across that room stood an unusual statue. Normal humanoid statue except for the odd hand extending from the torso. Upon that hand was a golden ring and around the hand a force-field of some kind. When they entered the room, a strange voice filled their heads with a riddle,
"Who’s the great one that glides over the earth and swallows both waters and woods the wind he fears but wights no wise and seek to harm the sun."
This puzzled the group and they filled the air with wrong answers until one of the newer members guessed correctly.
The field faded away and the ring was taken. A fine prize it was!
Filled with success, the group moved to the next room and quietly opened the door only to find it filled with ghouls. The door was shut and a conversation was had about whether they should fight these creatures. Greed won out and the door was swung open.
A spell was tried and failed. The clerics managed to turn a small portion of the foul undead, which left those remaining to be dealt with physically. A battle ensued and slowly the group whittled down the ghoul's numbers. Before the last one could be felled, the cleric of Odin, Grimnir, was dealt a fatal blow to his head. Fleck the fighter moved off to finish off the ghouls held at bay by Bea's chanting.
All seemed fine until the corpse of Grimnir stood and began wildly attacking Bea. With a nearly severed leg and a wound to her chest, the cleric was in bad shape. Bea finally managed to blast the former holy warrior to pieces.
The group solemnly gathered the pieces of treasure that could be found, included what was beyond a secret door. Unfurling a scroll, the group teleported back to the local temple.
Author's Notes
No notes were provided.
GM's Notes
Jeez, that was a session. They went through a teleporter to who knows where, got attacked by a group of super-powered ghouls, and almost lost two PCs to them. They also got out with plenty of treasure compared to the amount of danger they faced. It is not clear what they want to do next week yet.
Character Advancement
+2pts from Loot
+1pts from Roleplay
+2pts from Exploration
+0pts from Freeing Prisoners
+0 Bonus Points
Grimnir died. Rest in peace, Grimnir.
Total: +5 points, +7 to Fleck
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