Wednesday, November 12, 2025

The Barrow Wight Slayers - Character Backstories

    Below is a list of all of the backstories of party members. Punt is compiled here as well, for reasons you will all learn later on in the story. The short hiatus of my postings were because I had to wrangle, compile, and edit all of these backstories into one legible post. It was harder than you might think. Enjoy reading about all of the main characters featured in this campaign!

Thursday, November 6, 2025

The Mines of Korth - Session Zero

Date
Rotsdag, Domečar 4th, 1483 AA. Year of the Forest.

Characters
Mimir Gorinson, Northur Wizard (Canute) [150]
Durizat Grurror, Suthur Burglar (Void) [150]

Significant NPCs
Blue-goop beast
Four troglodytes
One human skeleton
Brown mold

    
It is Rotsdag, early Domečar. Two dwarves -- a Wizard from the North and a Burglar from the South -- have set out to the Mines of Korth to explore their ancient homeland to become rich and famous. They hope to find more adventurers on the way to join in their journey! 

      They hiked their way to Korth from Korthtown, encountering nothing on the way. Their first destination was Thjor's Door, to which they climbed up to. The door was magical and made of stone, and was enchanted to only be opened if the group answered a riddle. It said the following:

I stand where stone meets dying flame,
Westward bound, yet never came.
The river hums with iron’s song;
A path for none who dwell too long.
When gold turns red and shadows grow,
What stirs my heart in fire’s low glow? 

    Eventually, Mimir recalled that a name for the sun, which was the forge-fire, could be what it was mentioning. At that point, he said it aloud in front of the door, which opened for the two. They then, for the first time, stepped foot onto their ancestral homeland. They entered a hallway, which extended on for fifteen yards, that split at the end. They first went down it, and headed towards the left way, the two dwarves muttering "Left for Loot."

    Inside the room, was a blue, glowing pool of water. Mimir had not heard of this pool, but he had found that this was the earliest constructed portion of the Mines of Korth. Mimir steps forward to drink from the blue glowing pool, but a large beast of goop slinked out of the pool, to strike Mimir! He then dashed out of the room, and casted a spell upon it, which fried it. They then walked back into the room, which had 8d, 7f in it (~$27).

    They then moved the other direction, where they found a long staircase leading further into the fortress. However, while climbing the stairs, they were ambushed by two Troglodytes -- stupid cavern dwarves. They made quick work of them, with Mimir casting another spell to kill one of them. They found no loot on the troglodytes.

    They then continued up the stairs, and explored further. At the top of the stairs was a large, 2yd wide hallway, going East-to-West. They first went to the left, as they once again said "Left for Loot". They found nothing in that room. They tried to find secret doors, but found nothing.  

    They then looked towards the first room they saw, at the top of the stairs, which had a brown moss on all the walls. In the room was around seven or eight pence. Mimir tried to cast a spell using his runes to ignite the moss, but it only grew in size. He then recalled that early in the history of Korth, brown mold like this caused issues, as it could not be removed through fire, and it froze dwarves to death. They then decided to leave the room alone.

    They continued down the hall, where they found two more doors. They found three along the way, but did not check them out. The first door, to the left, led to more doors. They tried opening the first door they saw, but it would not budge. From the other side, it sounded like the room collapsed. They realized that it had truly been almost four thousand years since this place was built.

     They then turned around, and entered the door behind them. It led to three doors, two on either side and one at the end of the hall. They went to the one at the end of the hall, where the skeleton of a human adventurer sat behind a door. He had a mace and a decrepit leather helmet. Mimir went to loot him, but the skeleton stood up and thwacked him. Quickly, however, Mimir exploded the skeleton into a pile of bones with a swift strike from his mace. 

    After resting for a short while (during which, Mimir felt interference and could not regain MP), they left the room to continue their exploration. They opened a room immediately outside of the room they rested in, which had two troglodytes in it. They repeatedly fumbled their attacks, pretending that they were much worse fighters than they were, before finishing off the troglodytes. At this point, both dwarves had sustained bad damage, thus they decided to hike back to Korthtown and come back next week.

GM's Notes

    The session went fine. We were supposed to kick off with three players, but one bailed after the session had been set to start. They solved the first puzzle exceedingly quickly, thanks to Mimir's 14 in History (Mines of Korth) and many languages. They also almost died due to enemies, in the easiest region of the dungeon, which shocked me. They also did not look for silver, meaning that they got very little gain this week, being one point.

Total Loot and Take

    1pt to Mimir and Durizat
    No cash to either dwarf, as they had to spend it to buy room and board in Korthtown. 

  

Wednesday, November 5, 2025

The Barrow Wight Slayers - Rags to Riches - Part Six

 Domečar 1st, 1483 AA. Roccastra, Republic di Virella. Unknown.

    The crank slots into the door quite perfectly, which Argun, the strongest, then cranks furiously. Eventually the door locks, as they can slide a piece out to prevent it from spinning back. Peering through, they see a larger hexagonal room, On each wall is a single burial niche, though only four of the six walls have niches. The farthest wall has a large mural engraved on it, with very small flakes of remaining paint left on it. 

    The mural is a story, of a group of adventurers -- heroes and leaders at the least -- slaying a wyrm of yore. In the later parts, they spend time making armor from its scales. The central figure wears a laurel of grapevines, seeming to be some sort of leader of the clan. On his chest is a rune, which is flipped sideways.

    "That rune, it symbolizes that this man would have put his family and clan over everything else, including himself." Gunbu says. "That must be him."

     Gunbu points to a burial slab in the center of the room, where a mummy lies with a brass laurel. The man is clearly the one depicted in the murals, as the laurel looks almost completely similar. Under his wraps are various glimmering silver adornments, including a sword. However, the group knows better than to steal from a long forgotten king.

    They also see, that under the mural, is another stone-hewn staircase, also hewn out of the bricks that were already set. They approach, to see a grizzly sight. A trail of blood leads down the crudely made staircase, which leads to a pile of bodies. This sickens everyone but Gunbu, who stares at the bodies. Argun, who turned her around, recounted later that he saw a glint of fire in her eyes.

    They then dragged them out, with Thalyros sanctifying their mutilated bodies, which have bite marks and missing pieces on their bodies. The stairs continue further down, into a darker place, where no light has shone in many eons. They hear a noise, like a low bird chirp mixed with a clicking and hooting, almost like an owl. They knew this noise very well. It was Orcs; Goblins; Goelins; the foul spawn of the deep earth.

    They charge down the stairs, immediately swinging upon them! Argun hits one with his polearm, knocking the jaw off of his face! Thalyros hits one in the shoulder, crippling it. Levius stabs one in the ribs, hitting the vitals. The shadowy Gunbu takes runestones, made of agates, out of her pocket, casting a spell! As fast as it began, the fight was over, the foulspawn lying on the floor, their black blood flowing onto the cavernous and rough stone. 

    However, the chattering of more orcs is heard from down another winding stone hall. As the fight ended, they quickly started picking over the crude weapons of the orcs, and then moved to the next room. Handing his polearm to Thalyros to hold, Argun charged into the room, firing an arrow into one goblin, then a second, who fled into a much larger cavern. However, as that orc fell, many started to chatter -- possibly twenty -- started to run towards the group.

    Argun managed to fell one, but there was too many. They fled, sprinting up the stairs, and shutting the gate! The leader, who wore a cloak made of patchwork chainmail and leather, made many hoots and hollers as he entered the room. However, their leader pointed to the corpse in the center of the room, then the niches, and fled!

    The group took some time to rest, as they had expended some energy running for their lives, and then peered back into the hexagonal room. Whatever the orcs fled from terrified them, so badly that they wouldn't return back into the crypt. 

    After that encounter, they decided that it was time to return to town and collect their reward. They did one last sweep of the place, looking for anything to take. On their way out, Levius stared at one of the mummies. He saw an ornate sword under it's wraps, which he dearly wanted. He cut the wraps open, but a specter rose sharply out of it! They were all greatly shocked, and to this day, Thalyros dislikes crypts for this very reason. They then decided to not take whatever was inside, including the sword, as they assumed it would not be great. 

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