Saturday, November 30, 2024

Character: Urist MacQuartz

    If you have ever met me online, you'll most likely know about my obsession with dwarves. I have been looking for a campaign based around the game "Ancient Domains of Mystery" for a while now, and it seems that I have finally gotten someone to GM it. Personally, finally being able to play GURPS in a solo setting along with being able to play as a mean ol' dwarf is amazing!

 

    For the campaign, I have made my classic dwarf character. Urist Mac[Mineral]. In this case, I am playing as Urist MacQuartz, a bold dwarven archer who wields a crossbow, dagger, and some minimal clothing and armor. Like every dwarf, he is completely intolerant to Elves and anything green, but this specific one also hates company for long periods of time, has quite the temper, and is even being hunted by a goblin horde.

 

    Though he is an archer, he is insanely bulky, at an outstanding 15 ST, although being a dwarf that isn't very remarkable. As well as this, he is fortuitous at HT 12 and an excellent shot with Crossbow-18. As well as this, he is an okay smith, armorer, and huntsman. He also is rather proficient at dodging, though he is not too dexterous compared to any other adventurer.

 

    Though he is rather well rounded for a lone adventurer, the world is a rough place. I am not sure how long he will manage to survive, but if time permits I can update his story. If he dies... then I will most likely just edit this post. Below is the character sheet for you all to peruse. Link Here. 

Friday, November 29, 2024

The RimWorld Setting in GURPS

    RimWorld is one of my favorite video-games of all time. From harvesting organs, to blowing up tribal settlements with anti-matter weapons, to making vast farms of rice and potatoes to feed my colonists. Until a few months into actually playing GURPS, I had never thought of a conversion until I had joined my first ever Play by Post GURPS campaign.

 

    I had "played" as the Butcher of Merlach, Lucius Felix. I am not going to get into the details, but the game was shot down shortly after the start. I then decided, though I had barely any GMing experience with GURPS, that I would reform the campaign. I got together two players, created a scenario, and put together my world.

 

    While those who have played the game might be thinking to themselves "How do you put a colony simulation game into GURPS?", well, I didn't. I am going to gloss over my first attempt, going immediately into my second attempt into this setting. The hunt for the pirate's treasure.

 

    Taking inspiration from Borderlands, I had set up a simple yet exciting premise. The group were coming from cryptosleep onto a planet where a lost vault was hidden. Little did they know, that their ship's captain, Jimmy Treeward, who was not just a rebel separatist, but had a bounty on his head as well!

 

    Before they discovered this, the group had made their way onto a space lounge, called the "Sky's End". The group had been walking around the mall-like structure for some time, when they noticed that someone in very expensive armor was tailing them through it. They purchased weapons at a pawn shop inside the mall, before getting shot at by the bounty hunter!

 

    The fight was intense, with the group's crazy transhumanist Dalton blasting a bounty hunter's head off on a very hard roll! They narrowly made it out, not without sustaining serious injury, but were not out of the woods yet. Bounty Hunter ships were high-tailing them, firing at them. Only with a bold move to use his (illegal) psychic powers to repair the ship last minute, they would have crash landed!

 

    The story continues for a long bit thereafter, but I am going to cut it there. You'll probably already see the enticing stories that can be born from this setting, because of the nature of it. Any tech-level from zero to twelve being on the table, psychic powers, cybernetics, dark and evil forces, bounty hunting, space travel, and other insane features make it feel vast and complex.

 

    Now, the setting has it's issues, like any other. There is no FTL travel in the RimWorld universe, so people must use slow space colonization to bring the core of the universe to the stars. Along with this, information and technology spreads very slowly, with entire planets and civilizations being able to fall before the colony next to them knowing. My work around for this is called Ship Skipping, using the setting's psychic powers. The TL;DR is that using psychic powers, you can move your entire spacecraft far distances, making travel much faster.

 

    This has given rise to many things, like the reformation of the Sophian Empire, spread of technology, and faster colonization. This will come back to bite me if I continue to play in this universe, as all of my games are connected, but I think the concept works well for GURPS RimWorld. Overall, it makes for an interesting setting, although you should play by the lore for the best experience. 

GM's Log: UnReal World - Part One

"Into the Far North we shall take you... ...as far as we can by the means of computer role-playing."

 

     UnReal World is the setting of my newest campaign that I am setting up. Cold winters, rocky fjords, the strongest of brown bears, and the fiercest of wolves. I have gotten two players on board, one playing a hunter, the other playing an escaped slave. Both players are using occupations from LTC3 to base their characters off of. 


    Though the normal UnReal World setting is very low fantasy, I am adding a few fantastical surprises into the mix when the time arises, like Jotunns and Draugr. I have informed them of this, because I didn't want them stumbling into a barrow and accidentally getting murdered by a Draug while escaping the cold.


    Like every good story, this one starts off in a tavern at a small campsite of hardened dirt shacks? An odd start, right?  Well, I gave them a few choices, and that's what our resident hunter landed on. Speaking of, this world is called the "UnReal World" for a reason, though colloquially it's just called "The Far North". Now, in this world there are many tribes, but we are only going to name two (technically four) for the sake of time.


    The first, is the player tribe. While I have yet to ask for a name, but it's not going to be something too convoluted. The second, are the raider people called the Njerpez. They are generic murder-killer folk, who take slaves from raided villages. The third and fourth are the Seal-Tribe and the Kaumoleiset, which are both local tribes that the players border. 

 

    As well as this, there is a prayer system similar to what's present in GURPS Powers: Divine Favor, as players must keep their goddess (that they themselves tailored to their benefit) happy. This specific goddess (literally called "The Hunter" in finnish) is a hunting deity that has links to snow, forests, and hunting. She was an interesting deity to craft with the player that helped me make it.

 

    Finally, as this campaign gets off the ground, I will provide more updates. Expect intense survival situations, starvation and dehydration, and threats of nature looming over at all times. If a player death happens, expect a paragraph to memorialize them.

Thursday, November 28, 2024

My History with GURPS

    By all means, I am a GURPS rookie. I only have about two years of knowing the system and one year of playing under my belt. Despite this, I love GURPS more than anything else I have tried (or even made). I have done campaigns from Classic Fantasy, to Escape from Tarkov, to RimWorld, to even Dwarf Fortress. 

 

    Though I haven't had much experience with GURPS and haven't spent much time in the online space until now, I have recently joined (or rejoined) online spaces like the unofficial discord server, forums, and now the blogging community. I have always wanted to share my thoughts on GURPS and other games for a while now.

 

    My favorite parts of GURPS are the gunplay and homebrew aspects, mostly because of my interest in firearms and high-tech gameplay. I haven't quite played as a USEC in Tarkov or STALKER in Chernobyl as I want to, but I will eventually. Ask me about Tarkov's original lore if you want the stupidest info-dump on Russia.2028 lore.

 

    Expect posts every so often (warning: may be rapid to begin with) about various aspects of GURPS, campaign recaps, cool ideas that I have had, or information on GURPS releases or my thoughts on GURPS books. Sometimes, there might also be non-GURPS related things, although most likely about something I enjoy a lot.


    When it comes to GURPS, I most often run Play by Post games, though the occasional voice game slips through the cracks. I might add that I rarely play, as I don't often find games that pique my interest. If you are wondering what to call me, just call me "Cosmo".

Blog Update 12/16/24

       Going to take another break today, it's another day of celebration here. I will still make a "mini post" as I have some...