Friday, November 29, 2024

GM's Log: UnReal World - Part One

"Into the Far North we shall take you... ...as far as we can by the means of computer role-playing."

 

     UnReal World is the setting of my newest campaign that I am setting up. Cold winters, rocky fjords, the strongest of brown bears, and the fiercest of wolves. I have gotten two players on board, one playing a hunter, the other playing an escaped slave. Both players are using occupations from LTC3 to base their characters off of. 


    Though the normal UnReal World setting is very low fantasy, I am adding a few fantastical surprises into the mix when the time arises, like Jotunns and Draugr. I have informed them of this, because I didn't want them stumbling into a barrow and accidentally getting murdered by a Draug while escaping the cold.


    Like every good story, this one starts off in a tavern at a small campsite of hardened dirt shacks? An odd start, right?  Well, I gave them a few choices, and that's what our resident hunter landed on. Speaking of, this world is called the "UnReal World" for a reason, though colloquially it's just called "The Far North". Now, in this world there are many tribes, but we are only going to name two (technically four) for the sake of time.


    The first, is the player tribe. While I have yet to ask for a name, but it's not going to be something too convoluted. The second, are the raider people called the Njerpez. They are generic murder-killer folk, who take slaves from raided villages. The third and fourth are the Seal-Tribe and the Kaumoleiset, which are both local tribes that the players border. 

 

    As well as this, there is a prayer system similar to what's present in GURPS Powers: Divine Favor, as players must keep their goddess (that they themselves tailored to their benefit) happy. This specific goddess (literally called "The Hunter" in finnish) is a hunting deity that has links to snow, forests, and hunting. She was an interesting deity to craft with the player that helped me make it.

 

    Finally, as this campaign gets off the ground, I will provide more updates. Expect intense survival situations, starvation and dehydration, and threats of nature looming over at all times. If a player death happens, expect a paragraph to memorialize them.

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