...an example of the system presented in yesterday's post! I am going to run through a scenario that actually happened yesterday using my system, which I am simply calling Cosmo's Severity System, or CSS. It works best for medieval or historical fantasy games, or anything Low TL and not high powered. Also, if anything here was not presented in yesterday's article, mention it to me, I will have to append that later.
Example: D'varok the Dwarf is a Dwarf with ST16 and HT14, meaning he has an MI of 448. During combat, he charges toward the Unknown Horror that he faces, making a charging attack. He succeeds, but it does no damage to the powerful Unknown Horror. The Horror turns and swings at the Dwarf, succeeding. His severity dice rolled is (18)*1.5, or 27. The knee was targeted with it's sword, meaning that he is targeting a Lesser Limb (meaning that it is less than half the body part in total). To lop the limb off, he needs to deal a wound that is equal to or greater than 89 severity.
He manages to roll 183 (Major Wound) with a high chance of success with his severity, severing the knee, causing D'varok to fall down, but D'varok succeeds on a grappling success roll to bring the Horror down with him, making them fight on the floor. Every turn D'varok is without treatment for his wound, he takes one point of bleeding severity per turn. His companions, Karla and Jonas, manage to slay the beast with some lucky rolls, but D'varok is forever without a leg.
If you like the system, go ahead and use it, I think it is fun and creative. With all the stuff in GURPS, there are few chances for me to innovate or make something new mechanically, but this system is good in my opinion for the types of games I run. It does slow down at the table if you have higher powered players as well, but it works rather well for what we tested. If you have any luck with it, please let me know. I'd love to feature you on my page! Happy GURPSmas, y'all!
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