Thursday, December 12, 2024

"...and the wind said nothing."

     "Imagine a world like ours, where the wind and rain spoke to us. Generations of magical innovations built upon this, bringing us into the far future. As we grew mad with wealth and power, the wind and rain quieted until no peep could be heard. The snow and cold grew thicker, and our joy and wonder faded. Societies collapsed as the cold killed our youth and the snow buried our cities. Few still survive in the reaches of humanity, but the bitter cold and harsh snow have made us bitter ourselves. We have paid for our sins, and the wind said nothing."


    "...and the wind said nothing." (hereon referred to as ATWSN) is a post-apocalyptic setting set in northern-midwest North America, where a once magical society of unity and creation collapse into greed and envy, causing the magical landwights to fade, making cold and snow envelop the world. Survive as a band of raiders, scavengers, thieves, looters, heroes, saints, or trespassers, any way to survive is your way to survive. Every bullet, match, bottle of water, and can of food matters as much as the life of another.


    It is not about killing the most enemies or hoarding the most loot; no, it is about moral dilemmas and harsh survival instead. A single bullet can end your life, and cause you to melt into the snow like your ancestors did before they tamed the wind. Will you relearn how to tame nature, or will you die like all the rest that have come before you?


    Now, the reason why this is being posted here is because I am thinking about running a game in this setting soon. Keep an eye out in many social places that I am active in. The setting is going to be really weird and RP-oriented, with characters having very limited equipment and supplies. Open-World Exploration oriented as well. 

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